Peter Molyneux admitted that Lionhead Studios hadn’t really been working on Fable: The Journey for very long, and that the demo at E3 contained “huge faults” that were still in the process of being ironed out. Molyneux did assure fans that even though the quality of the game isn’t quite where it should be that a better version would be ready in a few short months. Mark your calendars, because Mr. Molyneux stated that a more finite version of what to expect from the final game should be ready for Gamescon in August.

The behind-closed-doors preview that Game Rant had with Fable: The Journey during this year’s E3 made us seem optimistic about the controller-less title, but it’ll be interesting to see what Peter Molyneux and the rest of the gang at Lionhead Studios has planned for the final version of the game.

“The first thing we did was switching from Fable tech to using Unreal, and this is the result, that demo. The quality isn’t quite there, and we haven’t had enough time to fulfil all our ambitions, but come Gamescom our ambition is to give you something to play with.”

The demos brought down a storm of negative reaction about the game being “on rails” but as a result of that, Moleneux and co. made entrants to the behind-closed-doors demos of Fable: The Journey sign a wall after the demo that said game was not on rails. This was no doubt in reaction to the mixed responses to the presentation and now they must work in controls that let the player move around freely.

The Kinect sensor is certainly capable of some very cool stuff, and after seeing Milo in action, it would appear that Lionhead already has a pretty good idea of how to use the technology.

-

Follow me on Twitter @GnarleySquid.

Source: Official Xbox Magazine